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Alex took a different approach to his research on gaming
and game culture. While he also makes use of the focus group
method, he supplements the information in these sessions with
ad hoc chats with people in their gaming environment. Going
to places where people engage in their everyday activities
to not only observe their behaviour and ask questions about
what they are doing, but also join in, is similar to what
social scientists call ‘participant observation’. Conducting
participant observation gives researchers a chance to ‘feel’
what it is like to be a member of a particular group, or to
experience first-hand the pleasures or pains of a particular
activity.
Of course, each of these researchers is investigating social
and cultural change: what is happening today and what might
happen tomorrow. Interestingly, what they have identified
in their research, whether they are looking at men’s grooming
products, gaming or children’s use of ICTs,
is a series of wider cultural, social, economic and technological
patterns.
These researchers used ...
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